Showing posts with label Free-Range Platformers. Show all posts
Showing posts with label Free-Range Platformers. Show all posts
Wednesday, May 17, 2017
Essay: A Study of Spaces in Yooka-Laylee
I've written a small essay analyzing the spaces and level design of Yooka-Laylee. I have anticipated this game since it's Kickstarter announcement, and felt that this is a good opportunity to practice writing about some concepts of design that I have been studying about lately. I'm looking to grow in my wiritng ability, so as usual, feedback is encouraged.
Below is an excerpt from the opening paragraphs:
"Yooka-Laylee, and other games that fall under the Free-Range Platforming genre, appeal to gamers who like to explore, discover, and interact within an interesting 3D space. While the game mechanics are important to the impression the player has over their experience, creating a space that places the player in a state of flow is just as important, if not more-so. Everything down to the tactile interaction the player has with the objects placed around them assists in creating a memorable and enjoyable experience. It is in the expansion of these virtual spaces that we often see a change between generations of gaming, as an increase in memory and processing power allows for bigger and more interactive worlds to explore. To create a world that in non-linear, but also naturally guides and encourages the player to take specific actions is a challenge indeed, and I hope to get a firm grasp on how 3D level design should be done for my own work in the future."
Wednesday, April 19, 2017
"Free-Range" Platforming
Alternatively Titled: "Don't get caught up in terminology like I do."
While I was researching for my previous post, I found myself getting caught up in labels. It turns out that the name "3D Platformer" can go a long way, and I was constantly finding myself reading too much into games that were not really similar to the type of experience I was searching for. As an obvious example, Wikipedia gave me Crash Bandicoot when I wanted Donkey Kong 64.
This led me to searching for games that bore the other relevant title of "Collectathon". However, it turns out that I would face a similar issue. While games like Banjo-Kazooie and Super Mario 64 wear this label with pride (collecting being the goal of the game), there are others that also bear the title that are not quite in the same vein of gameplay. Titles like Rayman Legends, while incredible games that highlight collecting as a motivation, are still linear experiences in comparison the the exploratory nature of the N64 Rare games.
I'm hereby proposing a name change for the games that followed the 3D Platforming Collectathon model of Super Mario 64:
"Free-Range Platformers"
Granted, this label may suggest that the player is some kind of a farm animal, but I stand by it. In fact, I think I'll use this term in my future posts until at least ONE other person picks it up.
P.S. - More in-depth analysis on free-range platformers coming soon.
P.S. - More in-depth analysis on free-range platformers coming soon.
Saturday, April 15, 2017
Essay: The Evolution of the 3D Collect-athon (and Where it Stands Today)
I've
written my first major essay on game design, looking at the evolution of a genre that
I've held very dear since my childhood in anticipation of Yooka-Laylee's
release. This is my first time writing something of this length on the subject, so feedback and constructive criticism is appreciated.
Below is an excerpt from the introductory paragraphs:
"Many reviews have praised the game as a proper "return to form", being a
true spiritual-successor to Banjo-Kazooie. Others have found the game
to be far too dated, stating that the game carried issues back from the
N64 era. I have often considered Banjo-Kazooie to be one of my favorite
games of all time; it is the game that got me into games in the first
place. So I had to ask myself: Is there really any room for the
original 3D Platformer/Collect-athon style in this day and age? Could a
game like Yooka-Laylee offer more than just a nostalgia trip?"
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