I've
written my first major essay on game design, looking at the evolution of a genre that
I've held very dear since my childhood in anticipation of Yooka-Laylee's
release. This is my first time writing something of this length on the subject, so feedback and constructive criticism is appreciated.
Below is an excerpt from the introductory paragraphs:
"Many reviews have praised the game as a proper "return to form", being a
true spiritual-successor to Banjo-Kazooie. Others have found the game
to be far too dated, stating that the game carried issues back from the
N64 era. I have often considered Banjo-Kazooie to be one of my favorite
games of all time; it is the game that got me into games in the first
place. So I had to ask myself: Is there really any room for the
original 3D Platformer/Collect-athon style in this day and age? Could a
game like Yooka-Laylee offer more than just a nostalgia trip?"
Can't read the essay because the link doesn't work anymore :(
ReplyDeleteThanks for catching that! It's been fixed.
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